POV-Ray : Newsgroups : povray.animations : bind the camera to a location of transformed objects : bind the camera to a location of transformed objects Server Time
17 May 2024 03:27:14 EDT (-0400)
  bind the camera to a location of transformed objects  
From: DevMan
Date: 19 Jan 2007 02:45:01
Message: <web.45b0762fe269e131bd8c5ded0@news.povray.org>
I am looking for a solution to get back the transformed location of an
object. I want to use that location as camera {location
MovedAnRotatedObjectLocation}.
I hoped to include the camera directly into the object hirarcy like
object{object{object1, object2,camera} translate<...> rotate <...>}
but that does not work.
Can anyone give me a hint to save transformed vectors in a deep hiracy and
work with them on the top-level (WCS) ie. camera relations?
Thanks.


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