I am looking for a solution to get back the transformed location of an
object. I want to use that location as camera {location
MovedAnRotatedObjectLocation}.
I hoped to include the camera directly into the object hirarcy like
object{object{object1, object2,camera} translate<...> rotate <...>}
but that does not work.
Can anyone give me a hint to save transformed vectors in a deep hiracy and
work with them on the top-level (WCS) ie. camera relations?
Thanks.
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