Hi,
When I render an animation using radiosity I need to recalculate radiosity
information for each frame. This causes a very long time to render the
animation. And the question is: It is possible to create an animation using
radiosity without recalculating the radiosity information for each frame? It
is possible to reuse radiosity information from previous frames?
The animation is an indoor which the camera is the only thing changing its
position.
Regards,
Joel.
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