POV-Ray : Newsgroups : povray.general : is there any feature for volume raytracing with povray? : Re: is there any feature for volume raytracing with povray? Server Time
31 Jul 2024 20:19:59 EDT (-0400)
  Re: is there any feature for volume raytracing with povray?  
From: lien0n
Date: 17 Jan 2007 03:55:00
Message: <web.45ade3c8aa1909d1524ae1d0@news.povray.org>
>
> In a DF3 file, each value apply to a cube, so, you obviously get a blocky aspect.
> POV-Ray don't use any tessellation. It samples along a ray and evaluate the
> isosurface value at a point, if it evaluate to less than the therhold, you are
> outside the object, it it evaluate at the threshold, you are ON the surface, if
> larger, then you are inside.
> DF3's are mostly used for media dencity where the blockyness is less visible.
>
> --
> Alain
> -------------------------------------------------
> The strongest reason for the people to retain the right to keep and bear
> arms is, as a last resort, to protect themselves against tyranny in
> government.
> Thomas Jefferson


Yes, there is indeed blocky appearance, but i think if there is no any
tessellation, what kind of primitives povray is using to represent the
intersection between a ray and the on-surface cube. And for each
intersection point, its normal should be calculated from the volume data.

Is that possible that povray is just using a rectangle to reprensent the
intersection of the on-surface cube? which is something like billboards,
since it is very efficient. If so, there would be no way to make the
resulting surface  smoother, except using finer volume data.


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