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"Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> I ran a pair of sample renders, one using normals for the bump map and one
> using a heightfield. I'll have to post them as 2 separate posts.
>
> First the normals version
Thank you very much!
I like the result you get, the reflection and specular bright is what I look
for, and I need one more thing... SOURCE CODE
Can you post please?
Regards,
Joel.
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