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"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> That looks really good, Stefan!
>
> You are one of those persons who are able to model a perfect human figure
> from scratch! I confess I am totally unable to do that, and I have great
> admiration for those who can. How long did it take you to build this model?
> And how are you planning to make it posable?
>
> Keep up the good work!
>
> Thomas
Why, thanks, Thomas! I have practiced drawing and studied anatomy for some
time, so I like to think I came somewhat prepared to digital modelling. I
also studied a lot of the tutorials that are so graciously made available
by fellow modellers, and read up on the major concepts, such as good
edgeloop flow and minimizing vertices to essential anatomical points of
interest. All this not really having much to do with POV, though...
I made this model mostly by following generally Arild Wiro's very good
tutorials, here:
http://www.arildwiro.com/tutorials/tutorials.html
More generally looked at the discussions on the 3dtotal "organic" forum,
here:
http://www.threedy.com/site/forum/forumdisplay.php?f=3
I'm also working from some reference photos, so it's not completely from
scratch. I don't know how long it took so far-- perhaps 12 or 13 hours all
together? Anyway, I'm not done with the feet, head or hair anyway. I'm
really something of a beginner here, so it's going slowly. Much more slowly
than drawing or clay, for sure!
As to making it posable, I have seen people adding "bones" ("rigging" I
think is the jargon) in Blender, but I've also heard it can be a difficult
program to learn, and is really in it's infancy as a character modeller.
Thus far I have been unable to get it working on my machine :(
I wish I had more POV-specific stuff for this forum. I have had some trouble
in POV-Ray with the shadow line (triangle) problem (how do 3dsMax and such
programs get around that, anyway? Not that it matters...), and I know that
others have had trouble with getting transparency-mapped planes to work as
hair. My initial tests of that have run into some problems too. Also,
despite the flexibility of the mesh, the model isn't really native to POV
the same way POV-Person is, or my little puppets are; I don't see a way to
easily pose a mesh-person directly in POV SDL. I could make a sort of
jointed puppet that might work for some situations, though.
Also, I wonder about cloth and clothes. I have never used ?ClothSim? (or
MegaPov, for that matter) and I wonder if that could somehow work. Of
course it's also possible to model the clothes in Wings, but then I have no
dynamic cloth simulation for posing purposes. It is certainly a learning
experience.
Thanks again,
Stefan
http://zoehep.xent.com/~smws/
The body with unfinished feet (I suppose I should have a "imaginary
incomplete synthetic nudity" warning at the top of the thread, sorry):
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