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"FrogRay" <nomail@nomail> wrote:
> "Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
(...)
> > Daz says somewhere that the figures for Daz Studio (Michael, Victoria) are
> > scanned from real life models.
> >
> > Thomas
>
> That would explain a lot!
> My next question was going to be - how did they actually create the models?
> For me, I think it's back to mesh modelling.
> I will give PovPerson and MakeHuman a try though
I've been mesh modelling humans too, in Wings3d. Your post inspired me to
post about my progress in p.b.images. I have found fiddling with the mesh
quite enjoyable! I think rigging it for different poses will be a
challenge, though. If you do go the mesh route I'd be curious to know how
you do that.
Good luck!
-Stefan
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