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I was trying to resist posting about this until it was more finished, but I
couldn't, especially after FrogRay's recent post in p.general about
rendering humans. I've been working on a mesh-modelled human in the hopes
of eventually uv-mapping it, rigging it, posing it, figuring out sss, and
rendering it in POV-Ray.
My idea was to mesh-model in Wings3d (familiarity, really), then to uv-map
(including diffuse pigment, bump, and specular) with Wings and the Gimp,
then to rig and pose it in Blender (which I understand is possible...?),
then figure out SSS and rendering in POV-Ray.
The basic idea is to create a widely-distributable posable human for POV-ers
to play around with, created entirely with open source tools. I think it's
possible now! Of course, given the MakeHuman project (which I didn't know
about 'til yesterday...), I'm kind of reinventing the wheel, but that's a
POV tradition too. Other than not being past the beginning modelling stage,
not getting Blender to work on my machine, and not understanding the Gimp
too well, I'm doing OK. Here are some pictures. Criticism and comment is
welcome on both the images and the idea as a whole.
Thanks!
--Stefan
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