"JSR" <jsr### [at] gmailcom> wrote:
> I tried to create a floor with diffuse map + specular map with the source
> code:
To me, the specular map looks like it doesn't contain any particularly dark
areas, so not all of the range of specular you've set will be used - the
edges of the boards will still be quite bright in specular. You might try
adjusting the contrast of the specular map in the paint package of your
choice. If you don't like the contrast in the result you can then adjust
the positions of the texture map entries in your code, without being
limited so much by the contrast of the specular map itself.
Tom
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