Hi,
I tried to create a floor with diffuse map + specular map with the source
code:
#declare mat_PARQUET_pigment =
pigment { image_map { jpeg "diffuse_map.jpg" } }
#declare mat_PARQUET =
texture {
uv_mapping pigment_pattern { image_map { jpeg "specular_map.jpg" } }
texture_map {
[0.0 pigment { mat_PARQUET_pigment }
finish { ambient 0.0 diffuse 0.8 specular 0 } ]
[1.0 pigment { mat_PARQUET_pigment }
finish { ambient 0.0 diffuse 0.8 specular 2 } ]
}
}
IMO, the result it could be improved, but how? :)
Thanks,
JSR
Post a reply to this message
Attachments:
Download 'diffuse+specular.jpg' (301 KB)
Preview of image 'diffuse+specular.jpg'
|