POV-Ray : Newsgroups : povray.beta-test : beta 18 on Win32: completes rendering to 100% stage, but then gets stuck : Re: beta 18 on Win32: completes rendering to 100% stage, but then gets stuc= Server Time
28 Jul 2024 20:21:14 EDT (-0400)
  Re: beta 18 on Win32: completes rendering to 100% stage, but then gets stuc=  
From: jva
Date: 2 Jan 2007 04:15:00
Message: <web.459a2193b1f3ebb74d1c0b740@news.povray.org>
"LiquidEyes" <nomail@nomail> wrote:
> PovRay doesn't seem to know when it's finished rendering. It reaches 100%,
> but doesn't get as far as the message telling you rendering is complete,
> the bmp file is in such-and-such a folder, etc. Sometimes it does work the
> first few times, rendering the sample biscuit.pov file at +w320 +h240, but
> then if I render at +w800 +h600 I get the problems. Once it's broken,
> that's it -- I have to force PovRay to shut down, since it thinks there is
> still a render in progress and can't stop it. I have to restart it to get
> any rendering done.
>
> Also, manually stopping a render while in progress often doesn't work. The
> render does stop, but the application doesn't seem to notice, so the
> command line remains greyed out, and the 'stop' button isn't replaced with
> the 'run' button, meaning I can't start a new render. Sometimes it notices
> eventually ... sometimes it doesn't.

This seems to be the same problem with crackle. If you replace the 'crackle'
keyword in the Pig4 declaration (biscuit.pov) with another pattern the
render proceeds as expected. It is as you say picture-size dependent and
happens - in this case - at 512x384 and above.

Jeroen.


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