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Hi!
To see the effect, a very small resulotion is enough.
I hope I just made some mistake in the syntax :)
The scene is a pot with liquid on a table (box), a plane y*-4, a skysphere,
light, camera, max intersection set to 255, max trace level 50.
Examples of problem:
- Depending on changing the feet of the pot, part of the liquid in the pot
vanishes. (Outcomment the union starting at "DOESN'T WORK", and delete the
union before.)
- When I delete the plane the liquid vanishes too :) (Delete the plane in
the original version, at the end of the scene.)
- Sometimes, when deleting one difference, everything looks fine again (Try
wildly :)
So here is the code:
#version 3.6;
#include "colors.inc"
global_settings {
assumed_gamma 1.0
max_trace_level 50
max_intersections 255
}
// ----------------------------------------
camera {
// location <0.0, 0.7, -4.0>*1.2*2 *0.35 // to watch from the side, so
you could see the feet
location <0,4,0>
direction 1.5*z
right x*image_width/image_height
look_at <0.0, 0.0, 0.0>
}
sky_sphere {
pigment {
gradient y
color_map {
[0.0 rgb <0.6,0.7,1.0>]
[10000000 rgb <0.0,0.1,0.8>]
}
}
}
light_source {
<0, 0, 0>
color rgb <1, 1, 1>
translate <-30, 30, -30>
}
// ----------------------------------------
union{
difference { // pot
sphere { 0.0, 1 }
box {-<1.2,0,1.2>, <1.2,1.2,1.2>}
sphere { 0.0, 0.98 }
}
difference { // pot-feet
union {cylinder { <0,-2,0>, <0,0,0>, 0.04 rotate z*35 rotate y*0}
cylinder { <0,-2,0>, <0,0,0>, 0.04 rotate z*35 rotate
y*120}
cylinder { <0,-2,0>, <0,0,0>, 0.04 rotate z*35 rotate
y*-120}
}
/* DOESN'T WORK union{ cylinder { <0,-2,0>, <0,0,0>, 0.04
rotate z*35 rotate y*180}
cylinder { <0,-2,0>, <0,0,0>, 0.04 rotate z*35 rotate y*60}
cylinder { <0,-2,0>, <0,0,0>, 0.04 rotate z*35 rotate
y*-60}
} */
sphere { 0.0, 1 }
box {-<3,3,3>, <3,-1,3>}
}
texture {
pigment {
color rgb <0.8,0.8,1.0>
}
finish{
diffuse 0.3
ambient 0.0
specular 0.6
reflection {
0.8
metallic
}
conserve_energy
}
}
}
difference { // liquid
sphere { 0.0, 0.98 }
box {-<1.2,0.15,1.2>, <1.2,1.2,1.2>}
texture {
pigment {
color Brown*0.1+Red*0.8
}
normal { waves .275 scale .125 translate <0.2,0,0.2> }
finish{
diffuse 0.3
ambient 0.0
specular 0.6
reflection {
0.4
metallic
}
conserve_energy
}
}
}
difference { // some fog over the liquid
sphere { 0.0, 0.98 }
box {-<1.2,0.05,1.2>, <1.2,1.2,1.2>}
box {-<1.2,0.15,1.2>, <1.2,-1.2,1.2>}
pigment{ color rgbt 0.9 }
interior_texture { pigment { color rgbt <0,0.1,0,0.9> } } // try
granite
}
box { <-5, -1.05, -1.2> , <5, -1, 2> // table
texture {
pigment {
color Brown*0.1
}
normal { waves .075 scale .25 }
finish{
diffuse 0.3
ambient 0.0
specular 0.6
reflection {
0.4
metallic
}
conserve_energy
}
}
}
plane {
y,
-4
hollow on
texture {
pigment {
color Brown*0.2
}
finish{
diffuse 0.3
ambient 0.0
specular 0.6
reflection {
0.8
metallic
}
conserve_energy
}
}
}
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