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"Paul Bourke" <pau### [at] uwa edu au> wrote:
> > The problem that I'm having is that even with photons and radiosity turned
> > way down, this is taking forever to render. I have the accuracy set to just
> > beyond where it needs to be to get the surface defect free, and that's taken
> > over a week's spare time rendering to establish.
> > I'm using a bounding box, just barely bigger than the isosurface.
>
> I might go back to earlier versions and see where this started .... if you
> look here
> http://local.wasp.uwa.edu.au/~pbourke/surfaces_curves/
> many of these are rendered using POVRay and isosurface{}, they certainly
> used to render quite quickly compared to version 3.6.
>
> -------------------------------------
> P a u l B o u r k e
> http://local.wasp.uwa.edu.au/~pbourke/
If all else fails, I created a patched version of MegaPOV that can be used
to render in parallel. I rendered a massive isosurface landscape on 22
dual-core computers, and it only took ~6.5 hours instead of 12 days! ;-)
MegaPOV XRS (Extreme Render System)
http://www.gammaburst.net/xrs
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