POV-Ray : Newsgroups : povray.binaries.images : Rendering lull : Re: Rendering lull Server Time
5 Nov 2024 06:20:33 EST (-0500)
  Re: Rendering lull  
From: Trevor G Quayle
Date: 15 Dec 2006 16:50:01
Message: <web.458317f48f139dc5c150d4c10@news.povray.org>
"Ross" <rli### [at] speakeasynet> wrote:
> "scott" <ask### [at] mecom> wrote in message news:458314dd@news.povray.org...
> > > Been working on some CGSphere entries.  Preview of #3 (a revision to my
> > > #2,
> > > A Clockwork Orange).  I have been having difficulties with the default
> > > background grid disappearing without stupidly high AA settings.  Any
> > > suggestions? (Can't change the grid)
> >
> > Render at 2x or higher the resolution with more "normal" AA settings, then
> > rescale (using a decent method) in a paint program.
> >
> >
>
> or just use an insane AA, not sure what the guidelines for the CGSpheres
> site is, but post-processing like that might not be appropriate.
>
> my image above was rendered with +AM2 +A0.0 otherwise the checkered texture
> looks horrible in the distance.

Yes, PP is allowed.  Insane doesn't work for me, I get unreal render times
(relating to the fact that I use 256 light sources as usual)

-tgq


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