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"David Instone" <d.i### [at] gmail com> wrote:
> "Chris B" <c_b### [at] btconnect com nospam> wrote in message
> news:4582646a$1@news.povray.org...
> >
> > Oh yes, and the scaling bit - By default the image takes up one unit
> square
> > with it's bottom left corner at the origin. So to scale to a 4x4 surface
> and
> > centre it you'd need
> >
> > pigment{image_map {sys "Test.bmp"} scale 4 translate <-2,0,-2> rotate
> x*90}
> >
> > Regards,
> > Chris B.
> >
> >
>
> Thank you very much Chris. You hit the nail right on the head with that one
> and it has been annoying me for too long. I did have to play with it a bit
> to get it right though. Instead of your version I ended up with this.
>
> pigment{image_map {sys "Test.bmp"} scale 4 rotate x*90 translate <-2,0,-2>}
>
> I found that if you translate before you rotate you end up with two half
> images tiled verticaly. Does that sound feasible or am I making it up as I
> go along?
>
> Regards David
pigment{image_map {sys "Test.bmp"} once scale 4 rotate x*90 translate
<-2,0,-2>}
Stephen
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