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truly strange. I've experienced the same problem with almost the same scene
as he provided:
#include "shapes.inc"
object{
Round_Cylinder(-x, x, .005, .005, 1)
pigment{ rgb 1 }
finish{ ambient 0 diffuse .7 specular .7 reflection .7}
translate z*2
}
light_source { 4-8*z 1 }
But solution is pretty simple.
Substitute this:
Round_Cylinder(-x, x, .005, .005, 1)
For this:
Round_Cylinder(-x, x, .0051, .005, 1)
or any minimally increased value for Radius in relation to EdgeRadius.
It's bizarre because, if the radii are the same, you get a warning for the
camera being inside a non-hollow object, even though you translate it far
away: I translated even as far as z*50!
I'm using Ubuntu Breezy Badger, which is fairly up-to-date as far as stdlibs
go. Could be a problem with the GNU arithmetic libs?
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