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"deefstes" <nomail@nomail> wrote:
> I'm trying to put waves on water that appears random but is in fact
> repetitive. What works well is something like this:
>
> plane {<0,1,0>, 0
> texture {
> pigment { rgb <0.2, 0.2, 0.2> }
> normal { bumps 0.08 turbulence 0.6 }
> finish {
> ambient 0.05
> diffuse 0.55
> brilliance 6.0
> phong 0.8
> phong_size 120
> reflection 0.6
> }
> }
> }
>
> The only problem with this is that "bumps" is a random function. I other
> words the waves on my water is random over the entire surface. I want to be
> able to do a cyclic animation where I have something like translate
> <clock*2*pi, 0, 0> so that it appears as if I'm constantly moving over the
> rippled water.
>
> I hope I'm making sense.
Instead of bumps have you tried the ripples pattern? 3.5.11.29 Ripples. It
has a phase keyword that can be used to move the ripples outwards for
realistic animation.
Stephen
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