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"Ansgar" <Tem### [at] gmx de> wrote:
> Hmmm, I get a funny tilted picture that way, but at least the aspect seems
> right now... strange, I think it is because I declared the camera as
> #declare P_cam = camera{...
> and used it later via
> camera{P_cam}
> When I just write camera{... like you, it seems to have a different effect.
> That shouldn't be, should it?
By tilted do you mean tilted completely over on it's side? Considering your
sky & up vectors were 90 degrees off from each other in your original
camera, I wonder which way was up in your original file... y or z? Try
both sky y up y and also sky z up z
Charles
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