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"Trevor G Quayle" <Tin### [at] hotmail com> wrote:
> up y
> right x*image_width/image_height
>
> -tgq
I know that. The problem is it doesn't work.
Alain <ele### [at] netscape net> wrote:
> Try this instead:
> camera{location<22.695, -65.187, 31.461>
> direction z //not needed, default value
> // this can be used instead of angle to change the field of view.
> look_at<-4.677, -4.445, 10.517>
> right x*1
> angle 45
> }
>
> Alain
Hmmm, I get a funny tilted picture that way, but at least the aspect seems
right now... strange, I think it is because I declared the camera as
#declare P_cam = camera{...
and used it later via
camera{P_cam}
When I just write camera{... like you, it seems to have a different effect.
That shouldn't be, should it?
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