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"Ansgar" <Tem### [at] gmx de> wrote:
> My problem is that my rendering outputs are distorted when I don't choose a
> 4:3 resolution like 800x600.
> Now I know from the online help and from articles here that something like
> this is supposed to work:
> right x*(aspect ratio)
>
> Unfortunately, it doesn't. In fact, that line doesn't have any effect at
> all. May I be using another keyword that negates the effect or something?
>
> May it have something to do with the fact that I'm working with a scene (and
> a camera) which was converted over from a 3ds file with 3DWin5?
>
> Here's my camera definition:
>
> #declare P_cam = camera
> {
> sky <0, 0, 1> // doesn't seem to have any effect
> up <0, 1, 0> // same
> right <1, 0, 0> // same. If I use 1 or 1.33 or 2 or
> // anything, always the same result
> location <22.695, -65.187, 31.461>
> look_at <-4.677, -4.445, 10.517>
> angle 45 // I've read this can override "right"
> // settings, but I see no difference
> // if I leave it out
> }
>
> Thanks in advance.
up y
right x*image_width/image_height
-tgq
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