POV-Ray : Newsgroups : povray.newusers : Setting the aspect ratio : Setting the aspect ratio Server Time
29 Jul 2024 02:22:01 EDT (-0400)
  Setting the aspect ratio  
From: Ansgar
Date: 8 Dec 2006 16:10:00
Message: <web.4579d374c1135f40e21d8a9b0@news.povray.org>
My problem is that my rendering outputs are distorted when I don't choose a
4:3 resolution like 800x600.
Now I know from the online help and from articles here that something like
this is supposed to work:
right x*(aspect ratio)

Unfortunately, it doesn't. In fact, that line doesn't have any effect at
all. May I be using another keyword that negates the effect or something?

May it have something to do with the fact that I'm working with a scene (and
a camera) which was converted over from a 3ds file with 3DWin5?

Here's my camera definition:

#declare P_cam = camera
{
  sky <0, 0, 1>                       // doesn't seem to have any effect
  up <0, 1, 0>                        // same
  right <1, 0, 0>                     // same. If I use 1 or 1.33 or 2 or
                                      // anything, always the same result
  location <22.695, -65.187, 31.461>
  look_at <-4.677, -4.445, 10.517>
  angle 45                            // I've read this can override "right"
                                      // settings, but I see no difference
                                      // if I leave it out
}

Thanks in advance.


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