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My problem is that my rendering outputs are distorted when I don't choose a
4:3 resolution like 800x600.
Now I know from the online help and from articles here that something like
this is supposed to work:
right x*(aspect ratio)
Unfortunately, it doesn't. In fact, that line doesn't have any effect at
all. May I be using another keyword that negates the effect or something?
May it have something to do with the fact that I'm working with a scene (and
a camera) which was converted over from a 3ds file with 3DWin5?
Here's my camera definition:
#declare P_cam = camera
{
sky <0, 0, 1> // doesn't seem to have any effect
up <0, 1, 0> // same
right <1, 0, 0> // same. If I use 1 or 1.33 or 2 or
// anything, always the same result
location <22.695, -65.187, 31.461>
look_at <-4.677, -4.445, 10.517>
angle 45 // I've read this can override "right"
// settings, but I see no difference
// if I leave it out
}
Thanks in advance.
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