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Oops, forgot the last absent image. Sphere over checkered plane.
#version 3.6;
#include "metals.inc"
#declare arealight_on = true;
// ----------------------------------------
global_settings {
assumed_gamma 1.0
}
#default {
texture {
pigment {
color rgb 1
}
finish {
ambient 0
diffuse 1
}
}
}
// ----------------------------------------
camera {
location <-1.0, 1.0, -2.0>
direction 1.5*z
right x*image_width/image_height
look_at <0.0, 0.0, 0.0>
}
light_source {
<1, 2, -1>
color rgb 0.5
fade_distance 4
fade_power 10
#if (arealight_on = true)
area_light
<0.3, 0, 0>, <0, 0, 0.3>
10, 10
circular
orient
#end
}
// ----------------------------------------
#declare tile=
superellipsoid {
<0.5, 0.5>
scale <0.12, 0.1, 0.12>
translate <0, -0.1, 0>
}
#declare i = -5;
#while (i < 40)
#declare j = -7;
#while (j < 40)
object {
tile
translate <0.2*i, 0, 0.2*j>
#if (mod( i+j,2 ) = 0)
texture {
pigment {
color rgb <0.9, 0.9, 0.9>
}
finish {
phong 1
phong_size 10
}
}
#else
texture {
pigment {
color rgb <0.0, 0.0, 0.0>
}
finish {
phong 1
phong_size 20
}
}
#end
}
#declare j = j+1;
#end
#declare i = i+1;
#end
// ----------------------------------------
#declare t2 =
texture {
pigment {
color rgbft <1.0, 1.0, 1.0, 0.0, 1.0>
}
}
sphere {
<-0.1, 0.4, -0.2>, 0.2
texture {
gradient y
scale 0.4
translate 0.2
texture_map {
[0.0 T_Silver_1A]
[0.2 T_Silver_1A]
[0.4 t2]
[1.0 t2]
}
}
}
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Attachments:
Download 'missing_sphere.jpg' (153 KB)
Preview of image 'missing_sphere.jpg'
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