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Here's the second one. It's pretty abstract: The yang collaspes and the yin
rules. In the absence of harmony, chaos overwhelms.
#version 3.6;
#include "functions.inc"
// ----------------------------------------
global_settings {
assumed_gamma 1.0
}
#default {
texture {
pigment {
color rgb 1
}
finish {
ambient 0
diffuse 1
}
}
}
// ----------------------------------------
camera {
location <0.0, 1.0, 0.0>
direction 1.5*z
right x*image_width/image_height
look_at <0.0, 0.0, 0.0>
aperture .6
variance 1/1000000
confidence 0.9
blur_samples 100
focal_point <0, -0.24, 0>
}
// ----------------------------------------
light_source {
<0.0, 2.8, 0.0>
color rgb 0.5
fade_distance 3.75
fade_power 100
}
light_source {
<0.0, 1.0, 0.0>
color rgb 0.5
fade_distance 1.3
fade_power 50
}
// ----------------------------------------
// A wave plane to see the shadow
plane {
y, -0.95
texture {
pigment {
color rgb <0.8, 0.8, 1.0>
}
normal {
waves
scale <.1, 1, .1>
}
finish {
phong 2
phong_size 1
}
}
}
// ----------------------------------------
// The yang
sphere {
<0, -0.5, 0>
0.2
texture {
pigment {
color rgb <1, 1, 1>
}
}
}
// ----------------------------------------
// The yin shadow
union
{
isosurface {
function{ f_comma( x,y,z, 1) }
contained_by {sphere { 0, 1.5 } }
scale <.1, .05, .1>
rotate <0, -90, 0>
translate <0, 2, 0>
pigment { color rgb 1 }
}
sphere {
<0, 0, -.05>
.02
translate <0, 2, 0>
}
torus {
.1, .01
translate <0, 2, 0>
}
}
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