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Verm <pov### [at] thirteeendynucom> wrote:
> I'd think a mesh would be the simplest way of
> doing something like this:
http://www.boundarybathrooms.co.uk/ECommerce/ProductImages/Detail/Mini%20Toilet.jpg
try this quick hack based on that picture. lacking a proper seat yet.
/* begin code */
/**
* toilet seat.
* complex modelling with blobs and little effort.
* nam### [at] gmailcom nov/2006
* code can be reused and redistributed at will by those wishing to improve
povray
**/
#declare t_toilet = texture {
pigment { rgb 1 }
normal { bumps bump_size .12 turbulence .3 scale .4 }
finish { diffuse .5 ambient .4 phong .7 phong_size 40 }
}
#declare toilet_base = blob {
threshold .2
// seat
cylinder { -1.2*x,1.2*x 1 1 scale .6*x+.9*y }
// seat "flattening"
cylinder { -1.2*x,1.2*x 1 (-2) scale .6*x+.8*y translate y*.65 }
// base
cylinder { -.6*y,.6*y .64 2 scale y*1+x*1.4+z*.8 rotate -z*10
translate x*-.2-y*1.2 }
// base "flattening" from the sides
cylinder { -.6*y,.6*y .64 (-2) scale y*1+x*3.4+z*.8 translate -z*.9
rotate x*10 translate x*-.0-y*1.8 }
cylinder { -.6*y,.6*y .64 (-2) scale y*1+x*3.4+z*.8 translate z*.9
rotate -x*10 translate x*-.0-y*1.8 }
// back "clipping"
cylinder { -y,y 1 (-1) scale x*.5+z*2 translate -y-1.2*x }
// bottom "clipping"
cylinder { -x,x 1 (-5) scale y*.6+z*2 translate -1.9*y }
}
// fill light
light_source { (-4+8*y)*2 .5 }
background { rgb .96 }
// "scene"
union {
light_source { (4-8*z)*2 1 }
union {
object { toilet_base }
// water box
superellipsoid { <.14,.14> scale x*.3 scale .76 translate y*.9-x*.7
}
// water box top
superellipsoid { <.2,.2> scale x*.36 scale y*.04 scale .76
translate y*(.9+.76-.06)-x*.7 }
texture { t_toilet }
translate -y*.2
no_shadow
}
rotate y*30
rotate -x*20
translate z*6
}
camera { angle 40 }
/* end code */
I like blobs very much for modelling complex, continuous free-flow shapes
without meshes. And it suffers from no polygon vertice showing. :)
> Isosurfaces are fantastic but I don't think many people use them for
> modelling this type of thing
isosurfaces are good for bending metal objects, for instance...
> and I'm not sure how I'd get the corners
> with lathes.
I'm not sure lather are good for that. They are great for bathshower
handles, for instance.
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Attachments:
Download 'toilet-wip1.jpg' (12 KB)
Preview of image 'toilet-wip1.jpg'
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