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"nemesis" <nam### [at] gmailcom> wrote:
> hmm? i take it the blurred reflection is on the blue box? The effect is
> barely visible, perhaps because the box is so short.
Yeah, it is barely visible. I just wanted to see how it would look as a very
subtle effect - not as the main course. I also wanted to see how it would
react to HDR lighting, which is why the main surface is on the top. I see
something that may be artifacting on the top right corner of the box, but
that might just be a reflection from a dark portion of the hdr map.
>I wonder how would the ball look with it... :) hey, you know with some code
>tweaking you can apply JVP's texture to
the averaged blurred texture as well, so >it's a composed texture. Should look nice.
It's nice right now.
>
> but, is that megapov?! doesn't it come with blurred reflections anyway?
Yes, MPov comes with blurred reflections, but I wanted to see how your
texture looks.
I think that it looks quite nice. I did some other tests where the blurring
was far more evident and it holds up well.
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