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"nemesis" <nam### [at] gmail com> wrote:
> "Doctor John" <doc### [at] linuxmail org> wrote:
> > I'm a
> > little p****d off that they don't have POV down as one their preferred
> > ray-tracers tho'
>
> me too! Actually, i tried emulating the "template" scene they provided, but
> have messed up it many times by trying to get the uv_mapped texture right,
> with no luck. Does anyone know how to get it done?
>
> here goes it:
>
> #declare t_plane = texture {
> //pigment { checker rgb 1 rgb .7 scale .75 }
> pigment { cells color_map {[0 rgb .8][1 rgb 1]}}
> finish { ambient .3 diffuse .6 }
> }
>
>
> union {
> light_source { 8*(4-8*z) 1 }
>
> difference {
> box{-<9,4,4>,<9,4,4> pigment { rgbt 1 }}
> cylinder {-8*x,8*x 4 translate -z*4+y*4 }
> //texture { uv_mapping t_plane translate -y*.4 }
> }
> plane { y,0 }//texture { t_plane translate z*.2 } }
> plane { -z,-5 }//texture { t_plane translate z*.2 } }
>
> sphere { y-12*z, 1 pigment { rgb 1 } }
> texture { uv_mapping t_plane scale z*.2 }
>
> rotate -x*5
> translate 18*z
> }
>
> camera { location -z*8 angle 20 }
I created a POV template and posted in p.b.s-f
"For anyone who wants to participate in the CGSphere project mentioned in
p.g "CGSphere!" I have created a POV template attached.
This contains the plane in mesh2 format as well as the sphere in both mesh2
and POV sphere format for reference. The correct viewpoint/angle has been
chosen. The texture for the plane has also been converted to a POV
procedural rather than an image map."
-tgq
-tgq
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