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"Doctor John" <doc### [at] linuxmail org> wrote:
> I'm a
> little p****d off that they don't have POV down as one their preferred
> ray-tracers tho'
me too! Actually, i tried emulating the "template" scene they provided, but
have messed up it many times by trying to get the uv_mapped texture right,
with no luck. Does anyone know how to get it done?
here goes it:
#declare t_plane = texture {
//pigment { checker rgb 1 rgb .7 scale .75 }
pigment { cells color_map {[0 rgb .8][1 rgb 1]}}
finish { ambient .3 diffuse .6 }
}
union {
light_source { 8*(4-8*z) 1 }
difference {
box{-<9,4,4>,<9,4,4> pigment { rgbt 1 }}
cylinder {-8*x,8*x 4 translate -z*4+y*4 }
//texture { uv_mapping t_plane translate -y*.4 }
}
plane { y,0 }//texture { t_plane translate z*.2 } }
plane { -z,-5 }//texture { t_plane translate z*.2 } }
sphere { y-12*z, 1 pigment { rgb 1 } }
texture { uv_mapping t_plane scale z*.2 }
rotate -x*5
translate 18*z
}
camera { location -z*8 angle 20 }
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