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"sitha" <nsi### [at] excite com> wrote:
> Hi,
> Sorry if I dont explain my problem clearly.
> Say I want to create 100 frames of bitmap files from a pov file. In the pov
> file vertex and face indices are fixed. they will not change. I want to
> change each time texture rgb color only. This rgb here I am going to give
> the value from my analsis result for each frame. My question is would it be
> possible to give the rgb changes in one pov file or I should create pov
> files corresponding to the rgb value changes. Bcs now what I did was,
> created 100 0f pov fils corresponding to the rgb value.
>
> Pls help me.
You would think that Pov-Ray was designed for what you want to do :-)
Example: Render using the command line options +kfi1 +kff10
global_settings {
assumed_gamma 1.0
}
camera {
location <0.0, 0.5, -4.0>
direction 1.5*z
right x*image_width/image_height
look_at <0.0, 0.0, 0.0>
}
sky_sphere {
pigment {
gradient y
color_map {
[0.0 rgb <0.6,0.7,1.0>]
[0.7 rgb <0.0,0.1,0.8>]
}
}
}
light_source {
<0, 0, 0>
color rgb <1, 1, 1>
translate <-30, 30, -30>
}
plane {
y, -1
pigment { color rgb <0.7*(1-clock*clock),0.5*(1-clock),0.3*clock> } /*
clock modifies rgb */
}
sphere {
0.0, 1
texture {
pigment {
color rgbf <0.7*clock,0.5*(1-clock),0.3*(1-clock*clock), clock> /* clock
modifies rgbf */
}
}
}
// Stephen
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