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"Ross" <rli### [at] speakeasynet> wrote:
> didn't someone post a brick macro recently that created a rounded box as a
> mesh and deformed it based on a pigment function?
Yup, that was me. I even started writing some macros for other mesh-based
primitives, working towards something like what Trevor has done (I think I
had eroded rock in mind). But, as always, I got side-lined by another
project...
This pic looks really good, by the way! :-) I'd like to see some more...
Bill
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