"Gilles Tran" <tra### [at] inapgfr> wrote:
> Actually your object is strange: the glass is a union of many, small
> 4-vertices meshes... It probably doesn't behave as would a real mesh. Can
> you export the object as a single mesh?
>
> G.
This will represent a hard work changing the source code of the application
I use. I work with a own program which works with OpenGL and translate the
polygons it receives into 'mesh2' objects. Maybe I have enough time to
change the code.
Thanks,
JSR.
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