POV-Ray : Newsgroups : povray.general : Ideas for POVRAY : Re: Ideas for POVRAY Server Time
31 Jul 2024 18:21:37 EDT (-0400)
  Re: Ideas for POVRAY  
From: JS
Date: 9 Nov 2006 17:20:01
Message: <web.4553a8dbedb96be910bbf8850@news.povray.org>
"Charles C" <nomail@nomail> wrote:
> Hehehe ok ok ok, I withdraw the word "propper."  ;)
> Charles
>
> "Thomas de Groot" <t.d### [at] internlnet> wrote:
> > "Charles C" <nomail@nomail> schreef in bericht
> > news:web.4552c04eedb96be92f60260@news.povray.org...
> > > JS, That sounds like foward kinimatics...  IK is like when you control the
> > > hand position of your maniquin and your code figures out the propper
> > > angles
> > > and positions for the upper and lower arms.
> >
> > Not necessarily, if the different objects are nested correctly. From
> > experience I learned that it is often easier to rotate the objects
> > individually to get exactly what you want. Applying IK directly (on a hand
> > for instance) results sometimes in unwanted response from the rest of the
> > body, especially if you do that in real time like in Moray, or in Poser.
> >
> > Thomas

Hi and thanks for your responses. Reading the faq it's 'illegal' to post
code for POVRAY in this group, so how about I include the code in a message
in the 'povray.text.scene-files' group? Then you can decide whether it's FK
or IK..!


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