POV-Ray : Newsgroups : povray.general : Ideas for POVRAY : Re: Ideas for POVRAY Server Time
31 Jul 2024 18:24:12 EDT (-0400)
  Re: Ideas for POVRAY  
From: Charles C
Date: 9 Nov 2006 12:45:01
Message: <web.45536898edb96be99992c0d0@news.povray.org>
Hehehe ok ok ok, I withdraw the word "propper."  ;)
Charles

"Thomas de Groot" <t.d### [at] internlnet> wrote:
> "Charles C" <nomail@nomail> schreef in bericht
> news:web.4552c04eedb96be92f60260@news.povray.org...
> > JS, That sounds like foward kinimatics...  IK is like when you control the
> > hand position of your maniquin and your code figures out the propper
> > angles
> > and positions for the upper and lower arms.
>
> Not necessarily, if the different objects are nested correctly. From
> experience I learned that it is often easier to rotate the objects
> individually to get exactly what you want. Applying IK directly (on a hand
> for instance) results sometimes in unwanted response from the rest of the
> body, especially if you do that in real time like in Moray, or in Poser.
>
> Thomas


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.