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> your post has excellent timing too, I am about to release a build today that
> has experimental real-time raytracing support, this is a first for us (apart
> from the easter egg). you may want to check out my post on the subject later
> on today.
Actually, I'm waiting for the multi-core processor version, now that I have
a dual-core. But man!... real-time raytracing? Who'd have dreamed of it
back when we first started this stuff?
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