POV-Ray : Newsgroups : povray.general : Shadow artifacts in converted Daz models : Re: Shadow artifacts in converted Daz models Server Time
1 Aug 2024 00:24:02 EDT (-0400)
  Re: Shadow artifacts in converted Daz models  
From: Bill Pragnell
Date: 2 Nov 2006 10:35:01
Message: <web.454a0f7bda88e9cb731f01d10@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote:
>   I don't know if it has any effect on the rendering result, but if
> you make it a mesh it will take less memory (and perhaps be a bit
> faster to render).
Agreed. I'm only using a union because she's holding something, and it makes
moving them both trivial.

>   As someone suggested in another answer, try scaling the mesh (eg. 10 times
> larger if the vertex values are very small, or 10 times smaller if the
> vertex values are very large) to see if it helps. You'll have to do this
> scaling in the modeller program. I'm not talking about the 'scale' keyword
> in povray.
Rightyho. I can do that in DAZ studio. I shall try it this evening.

Bill


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