Patrick Elliott <sel### [at] rraz net> wrote:
> Though.. Are there not some basic limitations of Isosurfaces as well
> anyway? How do you use an isosurface to produce a car or an animal
> model, for example?
exactly! Figuring out complex functions to model moderatelly complex shapes
with isosurfaces is a pain. In the end, i think it's really just useful for
random naturally shaped patterns such as rocks or rocky landscapes. Then
again, people will tell you to use meshes for cars or creatures (already
with displacements)...
I myself would be much happier if blobs were taken more seriously and boxes
were one of the primitives allowed. It's so much easier to model shapes
with blobs by iteratively adding and subtracting shapes!...
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