POV-Ray : Newsgroups : povray.animations : Animation beginner : Re: Animation beginner Server Time
1 Jun 2024 06:56:11 EDT (-0400)
  Re: Animation beginner  
From: David Cuny
Date: 27 Oct 2006 14:30:01
Message: <web.45424fd01840f3b9f3706d9d0@news.povray.org>
There are a number of animation packages that will render using POV-Ray. One
that appeared recently on the POV main page is Bishop3d:

http://www.bishop3d.com

John VanSickle has a SSS macro suite, and a modeler (that supports bones) as
well. You still have to deal with the command line, but John's done will
with it (at least with this IRTC animation submissions).

http://www.geocities.com/evilsnack/nsss.htm
http://www.geocities.com/evilsnack/lionsnake.htm

I've seen a number of other projects around, so Google should be helpful
here.

As someone mentioned, POV-Ray is mainly built for people who want to use the
command line interface. If you want a GUI-based raytracer, you might have a
look at Art of Illusion, which supports bones and morphs. It doesn't export
to POV, but has its own built-in raytracer:

http://aoi.sourceforge.net

Blender's another option, although the learning curve can be pretty steep.
In addition to the default scanline renderer, it's also got a builtin
raytracer. It can also work with external raytracers such as Yafray
(http://www.yafray.org), Sunflow (http://sunflow.sourceforge.net) and POV:

http://www.blender3d.org

You might also check out JPatch. It's a work in progress, but has usable
bones and morph based animation. Instead of using POV-esque primitives, it
uses splines for modeling (built into the program) along the lines of
Animation:Master and exports the results to POV-Ray. That means you'll have
to rebuild all your models, and learn a new tool as well:

http://www.jpatch.com

There have been IRTC submissions using most of these tools (AoI, Blender,
JPatch). But it's not how most people choose to use POV.


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