|
|
There are a number of animation packages that will render using POV-Ray. One
that appeared recently on the POV main page is Bishop3d:
http://www.bishop3d.com
John VanSickle has a SSS macro suite, and a modeler (that supports bones) as
well. You still have to deal with the command line, but John's done will
with it (at least with this IRTC animation submissions).
http://www.geocities.com/evilsnack/nsss.htm
http://www.geocities.com/evilsnack/lionsnake.htm
I've seen a number of other projects around, so Google should be helpful
here.
As someone mentioned, POV-Ray is mainly built for people who want to use the
command line interface. If you want a GUI-based raytracer, you might have a
look at Art of Illusion, which supports bones and morphs. It doesn't export
to POV, but has its own built-in raytracer:
http://aoi.sourceforge.net
Blender's another option, although the learning curve can be pretty steep.
In addition to the default scanline renderer, it's also got a builtin
raytracer. It can also work with external raytracers such as Yafray
(http://www.yafray.org), Sunflow (http://sunflow.sourceforge.net) and POV:
http://www.blender3d.org
You might also check out JPatch. It's a work in progress, but has usable
bones and morph based animation. Instead of using POV-esque primitives, it
uses splines for modeling (built into the program) along the lines of
Animation:Master and exports the results to POV-Ray. That means you'll have
to rebuild all your models, and learn a new tool as well:
http://www.jpatch.com
There have been IRTC submissions using most of these tools (AoI, Blender,
JPatch). But it's not how most people choose to use POV.
Post a reply to this message
|
|