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>You could try to give the object (which the photons are passing through)
>a color higher than 1, but I have never tested whether that works in
>practice.
That gave an error at parsing.
> Ok if you want a continuous spectrum.
The dispersion feature looks good, I will have to try it with a series of
two prisms.
> The real problem is that you can't simulate birefringense.
Birefringence is hard to code at the beginning but easy to inlude into a
raytracer, why is it not implemented?
> > Some kind of frensell reflection is supported in POV-Ray, but once again
It does not support soap-bubbles or AR-coated eyeglasses.
I do not want to learn two programs if I think a single raytracer will give
me nice pictures for presentations and correct simulations of my optics. Or
am I the only one, who "builds" (simple) optical devices and knows PovRay?
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