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"Thomas de Groot" <t.d### [at] internlnet> wrote:
>
> but I suppose that is not what you want,
Right ! :-)
> is to make udders and tails
> in Wings3D and export them as mesh2.
Udders could probably be made as a multicomponent blob, but I don't want
them anyhow, because of the clothing issue :-)
And there is one minor problem with Wings3D, which I may quote directly from
the "system requirements" paragraph on their homepage:
"There is no Mac OS 9 version."
For the time being, I won't upgrade to OSX, for reasons I don't want to
discuss here :-)
Nevertheless, thank you for your comment and your kind suggestion ...
Karl
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