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"Slime" <fak### [at] email address> wrote:
> The gradient patterns change from a value of 1 to 0 right at the edge of
> your object's surface. In some places, it's coming up with a value of 1, and
> in others 0, causing speckling.
>
> You can fix this by either using sRadius = 0.9999, or by adding "translate
> .0001" within your texture{} block (as opposed to outside of the texture
> block, where it is now).
>
> - Slime
> [ http://www.slimeland.com/ ]
Hey! That did the trick! Thanks!
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