POV-Ray : Newsgroups : povray.tools.general : 3dsmax/3ds viz and pov ray. : Re: 3dsmax/3ds viz and pov ray. Server Time
18 May 2024 14:03:38 EDT (-0400)
  Re: 3dsmax/3ds viz and pov ray.  
From: nemesis
Date: 21 Oct 2006 07:55:01
Message: <web.453a09dd6ba6d37bf8accaab0@news.povray.org>
what a waste of space...

Anyway, einarabelc5, rendering in povray with NVidia hardware won't do you
any good, AFAIK, since povray rendering happens on the CPU.
"3D-accelerated" hardware is designed for fast pixel-fill-rates of
real-time polygonal graphics of 3D games.  They are not designed for the
kinds of accurate calculations povray and most raytracers require.
Although there is ongoing work to get raytracer algorithms to be adapted to
regular 3D-boards...

today, a povray render with or without Gelato may take about the same
time...

and regarding the cartonish looks, i once saw in this thread a render in
which the guy converted from 3DMax textures to povray and it looked kinda
dumb as well.  It had something to do with poor job from the converter.  In
the end, Warp tweaked the textures by hand (he inverted the bumps values on
the normals or something) and it looked great.


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