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Jaime Vives Piqueres <jai### [at] ignorancia org> wrote:
> ingo wrote:
> > How to build a house?
> >
> > Even though I actualy started using POV-Ray for that purpose I never
> > actualy did it. Now I have to renovate my house and I'd like to
> > simulate a few things, especialy light and shadow and of course the
> > looks.
> >
> > Now, what is the easiest method, a box per wall? A prism? "brick by
> > brick"? Other methods?
>
> I was facing the same question some weeks ago. I'm not planning a new
> house, but I wanted to model from real blueprints just to get real rooms
> with realistic proportions.
>
> Finally, I found the most easy/fast method for me was to use Wings3D.
> I just used a box and an image plane with the blueprint for reference.
> (.... good explanation...)
> can take some screenshots of the process if you want...
>
> Regards,
>
> --
> Jaime
Jaime:
Aha! I was looking at your newish "modern interior" pictures and I think
that this is the method you used, right? I am making a room using lots of
polygons and macros (i.e. window(wh,ww,wintype) windowwall(wh,ww,rh)
wall(l) ) that include molding, etc. but I now wish I had started out using
Wings3d too. Only in a visual modeller do I (personally) see the room coming
together. It's a lot faster for me than using CSG and spending a lot of time
sitting and visualizing things in my head or on graph paper as I have been.
I think I'll post an example of my project in p.b.i (can't resist) :) even
though it isn't as finished as Chris B's macros, which sound very
interesting...
Thanks Chris B! I will have to take a look at them...
Good luck Ingo. Since this thread is a few days old now, how's it going?
-Stefan
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