POV-Ray : Newsgroups : povray.newusers : Exporting form 3ds max to povray 3.6 : Re: Exporting form 3ds max to povray 3.6 Server Time
29 Jul 2024 04:21:39 EDT (-0400)
  Re: Exporting form 3ds max to povray 3.6  
From: einarabelc5
Date: 17 Oct 2006 21:20:01
Message: <web.453580854474c7f5731777170@news.povray.org>
"einarabelc5" <ein### [at] hotmailcom> wrote:
> "einarabelc5" <ein### [at] hotmailcom> wrote:
> > Alain <ele### [at] netscapenet> wrote:
> > > einarabelc5 nous apporta ses lumieres en ce 14/10/2006 13:30:
> > > > "scott" <sco### [at] scottcom> wrote:
> > > >> einarabelc5 wrote:
> > > >>> Hello Folks:
> > >
> > > >>> I am trying to use pov ray in unix as a renderer of architectural
> > > >>> files created in 3d Studio Viz/3d Studio max.
> > >
> > > >>> I've been looking for an exporter/format translator from .ase files
> > > >>> (which 3ds MAx exports)  to the .pov format. I found this:
> > > >>> http://www.tb-software.com/products.html
> > >
> > > >>> It does work; I can render lights in POV ray using the .ase format
> > > >>> from 3dsmax, then importing it in 3dwin and exporting to .pov to
> > > >>> render finally in unix.
> > >
> > > >>> The only thing is the render looks cartoonish, I mean like if it was
> > > >>> using the cartoon shader, which I deactivated on 3dwin when doing the
> > > >>> exporting to pov.
> > > >> Can you post an example image of what you mean?  Perhaps you just have to
> > > >> set up the materials manually?  Perhaps the converter is just not
> > > >> translating the materials properly (if they are even stored in the .ase
> > > >> file, I do not remember).
> > >
> > >
> > > > Well the thing is my friend this newsletter wouldn't allow me to do just
> > > > that so instead I'm linking to a forum where I posted some images.
> > > > There is a comparison between gelato and povray...
> > >
> > > > http://forums.nvidia.com/index.php?showtopic=19820
> > >
> > >
> > >
> > >
> > >
> > >
> > > The gelato image is totaly black.
> > >
> > > --
> > > Alain
> > > -------------------------------------------------
> > > Believe those who are seeking the truth; doubt those who find it.
> >
> > That doesn't make the POV less cartoonish now does it?
> >
> > Anyway I am fixing it for comparison sake. If anyone has made a succesful
> > render of a 3ds max (6 or up plz) scene with materials using POV-RAY please
> > post a link to it.
> >
> > Thx.
>
>
>
> Check back the link there is a whole secene in 3dsmax .max, .ASE and .POV
> in:
>
> http://forums.nvidia.com/index.php?act=ST&f=3&t=19820&st=0#entry120168


It seems to be a problem with the 3dwin Demo Version.


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