POV-Ray : Newsgroups : povray.newusers : Exporting form 3ds max to povray 3.6 : Re: Exporting form 3ds max to povray 3.6 Server Time
29 Jul 2024 04:16:24 EDT (-0400)
  Re: Exporting form 3ds max to povray 3.6  
From: einarabelc5
Date: 17 Oct 2006 08:30:00
Message: <web.4534cba94474c7f5731777170@news.povray.org>
"einarabelc5" <ein### [at] hotmailcom> wrote:
> Alain <ele### [at] netscapenet> wrote:
> > einarabelc5 nous apporta ses lumieres en ce 14/10/2006 13:30:
> > > "scott" <sco### [at] scottcom> wrote:
> > >> einarabelc5 wrote:
> > >>> Hello Folks:
> >
> > >>> I am trying to use pov ray in unix as a renderer of architectural
> > >>> files created in 3d Studio Viz/3d Studio max.
> >
> > >>> I've been looking for an exporter/format translator from .ase files
> > >>> (which 3ds MAx exports)  to the .pov format. I found this:
> > >>> http://www.tb-software.com/products.html
> >
> > >>> It does work; I can render lights in POV ray using the .ase format
> > >>> from 3dsmax, then importing it in 3dwin and exporting to .pov to
> > >>> render finally in unix.
> >
> > >>> The only thing is the render looks cartoonish, I mean like if it was
> > >>> using the cartoon shader, which I deactivated on 3dwin when doing the
> > >>> exporting to pov.
> > >> Can you post an example image of what you mean?  Perhaps you just have to
> > >> set up the materials manually?  Perhaps the converter is just not
> > >> translating the materials properly (if they are even stored in the .ase
> > >> file, I do not remember).
> >
> >
> > > Well the thing is my friend this newsletter wouldn't allow me to do just
> > > that so instead I'm linking to a forum where I posted some images.
> > > There is a comparison between gelato and povray...
> >
> > > http://forums.nvidia.com/index.php?showtopic=19820
> >
> >
> >
> >
> >
> >
> > The gelato image is totaly black.
> >
> > --
> > Alain
> > -------------------------------------------------
> > Believe those who are seeking the truth; doubt those who find it.
>
> That doesn't make the POV less cartoonish now does it?
>
> Anyway I am fixing it for comparison sake. If anyone has made a succesful
> render of a 3ds max (6 or up plz) scene with materials using POV-RAY please
> post a link to it.
>
> Thx.



Check back the link there is a whole secene in 3dsmax .max, .ASE and .POV
in:

http://forums.nvidia.com/index.php?act=ST&f=3&t=19820&st=0#entry120168


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