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Warp <war### [at] tag povray org> wrote:
> pierre <pie### [at] efpg inpg fr> wrote:
> > How can I implement this in povray?
>
> The documentation is full of useful info for this. More specifically,
> have a look at: http://povray.org/documentation/view/3.6.1/241/
>
> What you want to do can probably be done easiest with #switch/#range
>
> --
> - Warp
Thanks Warp,
I already read this section and tried to implment my code with the function
#while:
#declare Count=1;
#while (Count<10)
camera {
location <0, -3*cos(10*Count), -3*sin(Count*10)>
look_at <0, 0, 0>
}
{
MY object
}
light_source {
<0,0,-3>
color White
rotate clock*360*x
}
# declare Count=Count+1;
#end
But povray think there is many cameras on the same scene and just run for
the first camera position!
I am not really familiar with the computer programation and i don't know how
to solve this problem.
Pierre
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