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Alain <ele### [at] netscape net> wrote:
> einarabelc5 nous apporta ses lumieres en ce 14/10/2006 13:30:
> > "scott" <sco### [at] scott com> wrote:
> >> einarabelc5 wrote:
> >>> Hello Folks:
>
> >>> I am trying to use pov ray in unix as a renderer of architectural
> >>> files created in 3d Studio Viz/3d Studio max.
>
> >>> I've been looking for an exporter/format translator from .ase files
> >>> (which 3ds MAx exports) to the .pov format. I found this:
> >>> http://www.tb-software.com/products.html
>
> >>> It does work; I can render lights in POV ray using the .ase format
> >>> from 3dsmax, then importing it in 3dwin and exporting to .pov to
> >>> render finally in unix.
>
> >>> The only thing is the render looks cartoonish, I mean like if it was
> >>> using the cartoon shader, which I deactivated on 3dwin when doing the
> >>> exporting to pov.
> >> Can you post an example image of what you mean? Perhaps you just have to
> >> set up the materials manually? Perhaps the converter is just not
> >> translating the materials properly (if they are even stored in the .ase
> >> file, I do not remember).
>
>
> > Well the thing is my friend this newsletter wouldn't allow me to do just
> > that so instead I'm linking to a forum where I posted some images.
> > There is a comparison between gelato and povray...
>
> > http://forums.nvidia.com/index.php?showtopic=19820
>
>
>
>
>
>
> The gelato image is totaly black.
>
> --
> Alain
> -------------------------------------------------
> Believe those who are seeking the truth; doubt those who find it.
That doesn't make the POV less cartoonish now does it?
Anyway I am fixing it for comparison sake. If anyone has made a succesful
render of a 3ds max (6 or up plz) scene with materials using POV-RAY please
post a link to it.
Thx.
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