POV-Ray : Newsgroups : povray.newusers : Exporting form 3ds max to povray 3.6 : Re: Exporting form 3ds max to povray 3.6 Server Time
29 Jul 2024 04:28:53 EDT (-0400)
  Re: Exporting form 3ds max to povray 3.6  
From: einarabelc5
Date: 14 Oct 2006 13:35:01
Message: <web.45311eaf4474c7f5731777170@news.povray.org>
"scott" <sco### [at] scottcom> wrote:
> einarabelc5 wrote:
> > Hello Folks:
> >
> > I am trying to use pov ray in unix as a renderer of architectural
> > files created in 3d Studio Viz/3d Studio max.
> >
> > I've been looking for an exporter/format translator from .ase files
> > (which 3ds MAx exports)  to the .pov format. I found this:
> > http://www.tb-software.com/products.html
> >
> > It does work; I can render lights in POV ray using the .ase format
> > from 3dsmax, then importing it in 3dwin and exporting to .pov to
> > render finally in unix.
> >
> > The only thing is the render looks cartoonish, I mean like if it was
> > using the cartoon shader, which I deactivated on 3dwin when doing the
> > exporting to pov.
>
> Can you post an example image of what you mean?  Perhaps you just have to
> set up the materials manually?  Perhaps the converter is just not
> translating the materials properly (if they are even stored in the .ase
> file, I do not remember).


Well the thing is my friend this newsletter wouldn't allow me to do just
that so instead I'm linking to a forum where I posted some images.
There is a comparison between gelato and povray...

http://forums.nvidia.com/index.php?showtopic=19820


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