"Tek" <tek### [at] evilsuperbraincom> wrote:
> I was messing with crackle-based isosurfaces and found something that feels
> like old-stylee vector graphics. So I made some asteroids in this sort of
> cute retro scene. I don't think I'm gonna develop it any further but thought
> I'd post it here to see what people think.
How did you do the diffraction artifacts on the stars?
(Related to that, i discovered (serendipitously :-) that shadow diffraction
can be simulated by using area_light with cheap parameters.)
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