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Well guys,
you definetly made my day.
Thanks so much!
What I did now, was to take the
sophisticated code from Random Pete
(I wrote
pigment { rgb (c1*(1-Value) + c2*(Value)) }
instead of
pigment { rgb c1*(1-ctr) + c2*(2-ctr)
the 2- bit seems to be wrong).
I then used the
Basic programming "trick" from
Warp which boils down to
#declare Index = 0;
#while(Index < 100)
#declare ctr = Index/99;
For reasons of completeness
here the whole scene. To do
more splines just add more
// calling of macro
MyLine1 [.........]
with different values.
Thanks you all so much!!!
Greetings, Chrisir
// Persistence of Vision Ray Tracer Scene Description File
// File Path:
// File Name: temp05_10_2006_20_23_51.pov
// Vers: 3.6
// Desc: Scene
// Date: 05.10.2006
#version 3.6;
#declare Photons=off;
#declare Radiosity=off;
// ==== Standard POV-Ray Includes ====
// #include "colors.inc" // Standard Color definitions
// #include "textures.inc" // Standard Texture definitions
// #include "functions.inc" // internal functions
// #include "glass.inc" // Glass
// ----------------------------------------
// Light
light_source {
<500,500,-500> // light's position
color rgb <1, 1, 1> // light's color
}
light_source {
<700,700,-500> // light's position
color rgb <1, 1, 1> // light's color
}
light_source {
<450, 650, 50> // light's position
color rgb<1, 1, 1> } // light's color
// ----------------------------------------
// camera
camera {
location <0, 0, -144>
look_at <0, 22, 0>
}
// ----------------------------------------
// macros
#macro MSpline(P1,P2,M1,M2,M3)
spline {
cubic_spline
-1,M1
0,P1
0.5,M2
1,P2
2,M3
}
#end // end of macro
#macro ObjSpline(Obj,Size,c1,c2,Spline)
// Leads an Object Obj of a Size over a Spline
// and changes its color from c1 to c2.
#declare index = 0;
#while (index < 100)
// or you can use: 100/99; clock/99; index/99;
#declare Value = index / 99;
object {
Obj
scale Size
translate Spline(Value)
pigment { rgb (c1*(1-Value) + c2*(Value)) }
}
#declare index = index + 1;
#end // end of while
#end // end of macro
#macro MyLine1(P1,c1,P2,c2,M1,M2,M3)
// Connects two points P1 and P2 with a spline
// which is modified ("M") by the points M1, M2
// and M3.
// Point P1 has the color c1,
// Point P2 has the color c2.
#local MSpline1 = MSpline( P1,P2,M1,M2,M3 );
ObjSpline( sphere{0,1},0.5, rgb c1, rgb c2, MSpline1 )
#end // end of macro
// ----------------------------------------
// calling of macro
MyLine1 ( <39,13,1>, <1,0,0>, // First point and its color red
<4,96,40>, <0,1,0>, // Second point and its color green
<35.18321,24.38798,-15.29158>, // Modifiers
<-2.2529,44.63106,36.97918>,
<16.93481,-3.899466,50.60338>
)
// ----------------------------------------
// end of scene.
// ----------------------------------------
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