"Random Pete" <pet### [at] gmailcom> wrote:
> > I'm also at a loss on the "whites" of the eyes. They either look glowing or
> > plastic when I fiddle with the texture.
>
> Try a semi-transparent surface (try a crackle pigment with a thin red band
> at 0.0-0.05 or so in the colour map for the effect of blood vessels) with
> some scattering media inside. Plus slight reflection & highlights to give
> the impression of wetness.
>
> For a realistic iris you'll want to layer some radial and spherical textures
> with varying amounts of turbulence. Here's a good close up of an eye I
> found: http://mysite.wanadoo-members.co.uk/journalspace/eye.jpg
>
> I was trying to make a convincing looking eye recently (albeit one belonging
> to a being from another dimension, however I was basing it on a human eye
> just with very different colours). The iris was the particularly tricky
> part. I didn't finish working on it since it didn't end up fitting into the
> scene particularly well, but I'd like to use it elsewhere...
>
> Pete
Thanks for the picture. It looks like it will be pretty complicated if I
make it a procedural texture, but here goes...
Post a reply to this message
|