POV-Ray : Newsgroups : povray.binaries.images : Head test w/Wings3d : Re: Head test w/Wings3d Server Time
5 Nov 2024 12:37:31 EST (-0500)
  Re: Head test w/Wings3d  
From: Smws
Date: 4 Oct 2006 13:10:01
Message: <web.4523e9d2e4de19fdda53d9e40@news.povray.org>
"Thomas de Groot" <t.d### [at] internlnet> wrote:
> "Smws" <smw### [at] poboxcom> schreef in bericht
> news:web.4522f21babe691b3da53d9e40@news.povray.org...
> >
> > Also feedback about the modelling/proportions would be great.
> >
>
> looking good! It's a difficult task.
> As a rule of thumb, the eyes are approximately halfway between the chin and
> the top of the head in human figures. Your model in that respect, should
> have a slightly higher forehead. It looks a bit squashed now imo. Try it,
> you will see the difference!
>
> Thomas

Yeah, other people have said that too. It looks a little strange to me too.
The thing is, when I modelled it I made sure to follow that guideline (it
was drilled into me in art class :))- here is a side view to show that the
eyes really are about halfway between the chin and the top of the head.
Perhaps I have the highest point too far back? Perhaps it's camera angle?
What do you think?


Post a reply to this message


Attachments:
Download 'headtest003.png' (82 KB)

Preview of image 'headtest003.png'
headtest003.png


 

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.