POV-Ray : Newsgroups : povray.binaries.images : Head test w/Wings3d : Re: Head test w/Wings3d Server Time
5 Nov 2024 12:36:44 EST (-0500)
  Re: Head test w/Wings3d  
From: Smws
Date: 4 Oct 2006 13:00:00
Message: <web.4523e866e4de19fdda53d9e40@news.povray.org>
"Stephen" <mcavoys_AT_aolDOT.com> wrote:
> "Thomas de Groot" <t.d### [at] internlnet> wrote:
> > "Smws" <smw### [at] poboxcom> schreef in bericht
> > news:web.4522f21babe691b3da53d9e40@news.povray.org...
> > >
> > > Also feedback about the modelling/proportions would be great.
> > >
> >
> > looking good! It's a difficult task.
> > As a rule of thumb, the eyes are approximately halfway between the chin and
> > the top of the head in human figures. Your model in that respect, should
> > have a slightly higher forehead. It looks a bit squashed now imo. Try it,
> > you will see the difference!
> >
> > Thomas


> very good.

Wow, if it comes close to resembling people you've seen I'm very glad.

> Smws
> You might want to try using an image map for the eyes. The poser sites
> probably have a few knocking around. I know somewhere on my home PC I have

>
> Stephen

Thanks for the hint. I have found some eye textures and I may end up doing
that- but I still want to fiddle around with procedural textures a little
more.
-Stefan


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